Closed idolord closed 2 years ago
Can one of the admins verify this patch?
!oktotest
I really like the simple implementation here, should do exactly what we need it to do to fix #196
Since it just calls Delete(), I suspect no explosion animation/effect is played. Is this the case @idolord?
No, no animation yet I might have to dig a bit more to get the method I need to call to make it literaly "explode". If anyone have a clue ...
I checked around for a bit but couldn't find something trivial, it'll likely require a new item in DestinyManager to send the effect. As such, lets just merge this for now and that addition can come in another PR
@idolord oh wait, I just realized this is going into master, can you please rebase this on staging instead? We want to keep all code additions for staging alone and only merge to master when a substantial amount of changes are ready to go
I will but won't be able to before 19h GMT... Le mer. 23 mars 2022 à 11:35, James Hirst @.***> a écrit :
@idolord https://github.com/idolord oh wait, I just realized this is going into master, can you please rebase this on staging instead? We want to keep all code additions for staging alone and only merge to master when a substantial amount of changes are ready to go
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Closing as obseleted by #201
ShipService : after populating the jetcan with items set it to unachored. Container : implemented swich case to determine if container should be destroyer whene empty.