If I go to a asteroid belt and wait for rats to spawn, or I spawn a NPC manually, most of the time, a short while after starting combat, they will disappear. This happens as well with large ships where it shouldn't have been because of destroying it (and there's no bounty).
To Reproduce
Steps to reproduce the behavior:
Spawn npc
Shoot it (not sure if combat is required for this bug or if it happens regardless)
NPC disappears
See error logs
Expected behavior
NPC to not disappear, I have seen some NPCs do what appears to be a warp-off animation before, and this does not seem to be that.
Screenshots
N/A
System Details (please complete the following information):
Server OS: [e.g. Ubuntu 20.04 Server] Ubuntu 22.04
Docker or direct build - Docker
EVEmu Version latest staging
Additional context
Around when this happens, these logs on the server appear:
17:15:09 W Destiny::MoveObject(): decel = true, but psf = 0.
17:15:10 W Destiny::MoveObject(): decel = true, but psf = 0.
17:15:11 W Destiny::MoveObject(): decel = true, but psf = 0.
17:15:12 W Destiny::MoveObject(): decel = true, but psf = 0.
17:15:13 W Destiny::MoveObject(): decel = true, but psf = 0.
17:15:14 W Destiny::MoveObject(): decel = true, but psf = 0.
17:15:15 W Destiny::MoveObject(): decel = true, but psf = 0.
17:15:29 [DestinyError] Destiny::Turn() - turnTic:8, degRemain:6.290, turnPercent:1.86
17:15:31 [DestinyError] Destiny::Turn() - turnTic:8, degRemain:6.310, turnPercent:1.85
17:15:33 E Destiny::MoveObject(): Guristas Terrorist(750000005) - move checks are not set right. Acc:False, Dec:False, Turn:False, Tic:0, Tractored:False, TractorPause:False
17:15:34 E Destiny::MoveObject(): Guristas Terrorist(750000005) - move checks are not set right. Acc:False, Dec:False, Turn:True, Tic:1, Tractored:False, TractorPause:False
Describe the bug
If I go to a asteroid belt and wait for rats to spawn, or I spawn a NPC manually, most of the time, a short while after starting combat, they will disappear. This happens as well with large ships where it shouldn't have been because of destroying it (and there's no bounty).
To Reproduce Steps to reproduce the behavior:
Expected behavior NPC to not disappear, I have seen some NPCs do what appears to be a warp-off animation before, and this does not seem to be that.
Screenshots N/A
System Details (please complete the following information):
Additional context Around when this happens, these logs on the server appear: