EvModder / DropHeads

A highly configurable head collecting plugin for Minecraft
GNU Lesser General Public License v3.0
36 stars 29 forks source link

Main Thread API Call Crash #93

Closed RAINRAINRAINRAINRAINRAINRAINRAINRAIN closed 1 year ago

RAINRAINRAINRAINRAINRAINRAINRAINRAIN commented 1 year ago

Here's the crash log: https://mclo.gs/8eUAVEs

EvModder commented 1 year ago

Hmm.. can you give me the steps to recreate this? (I.e., what settings or other plugins are needed, plus what player action sequence to trigger the crash)

Otherwise, I can try and look into it, but at the moment I'm having trouble finding any issues in the code.

RAINRAINRAINRAINRAINRAINRAINRAINRAIN commented 1 year ago

Hmm.. can you give me the steps to recreate this? (I.e., what settings or other plugins are needed, plus what player action sequence to trigger the crash)

Otherwise, I can try and look into it, but at the moment I'm having trouble finding any issues in the code.

I have no idea. It happened once and completely randomly.

RAINRAINRAINRAINRAINRAINRAINRAINRAIN commented 1 year ago

Hmm.. can you give me the steps to recreate this? (I.e., what settings or other plugins are needed, plus what player action sequence to trigger the crash)

Otherwise, I can try and look into it, but at the moment I'm having trouble finding any issues in the code.

I mean you could perhaps make api calls async

EvModder commented 1 year ago

OH, yeah I did that in v3.7.10, which is not published on Bukkit yet but it's available on this GitHub. That's probably the cause of this tbh

RAINRAINRAINRAINRAINRAINRAINRAINRAIN commented 1 year ago

OH, yeah I did that in v3.7.10, which is not published on Bukkit yet but it's available on this GitHub. That's probably the cause of this tbh

Where do I find it though without compiling code ?

EvModder commented 1 year ago

It's posted here, but I also uploaded it to Bukkit just now so it should be available there within a day or two once it finishes processing.

EvModder commented 11 months ago

@RAINRAINRAINRAINRAINRAINRAINRAINRAIN I found a big part of the reason for this issue, which I originally missed, specifically for custom mob heads.

It should be been fixed now (v3.9.0+)