Closed EvanGeissler closed 5 years ago
Added to player character: -Max ammo possible (to carry) -Ammo amount player currently has
Added to HUD: -Magazine Size/ammo left
Added Gun: -Gun (Basic) -Max mag size -Bullet Damage
Added Bullet: -Bullet (projectile)
Added Ammo Pickup: -Set amount of ammo
Need to Implement Still: -Shooting/Reloading weapon
Date Started: November 2nd, 2018 Total Time (So Far): 2 Hours
Gun: -Created a child class Gun from base class Weapon -Created child class Rifle and Pistol from parent class Gun
Ammo: -Created a base class Ammo and child classes for rifle and pistol ammo
Need to Implement Still: -Shooting/Reloading weapon -Attach to a socket for the character
Total Time (So Far): 4 Hours
Needs: -Have a specific magazine size -Have a reload speed -Some physical representation (used by NPC so must be seen) -To have ammo in the level to find and/or collect -To be upgradable at least twice -Have a damage level
Should: -Be realistic in shooting -Be easy to use and learn
Considerations: -Damage levels change depending on enemy and depending on location hit -Can bullets fired interact with environment?