EvanGeissler / ENSE-400-Project-Night-Terror

Final Software Systems Engineering Project: A 3D horror game.
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Health #18

Closed EvanGeissler closed 5 years ago

EvanGeissler commented 5 years ago

Needs: -Max and Min Health -Items to regenerate health -Upgradeable at least 3 times

Should: -Be high enough so player doesn't die to quick -Health packs should be beneficial enough to make them important. I.e. a health pack is not placed every few feet

Considerations: -Have a tier for recharging health -Have a tier for max health increase -Have reduced damage given upgrades -If there are level difficulties, max health/regen is lowered (maybe no regeneration)

EvanGeissler commented 5 years ago

Added the following to player character: -float health, health_Regen (starts as 0.0), health_max (1.0)

Added game: -Health pickup (currently static at 10% increase to health) -Player collides with health to pickup, item disappears once collided.

Things to consider: -Upgrades are currently in player character class. May be more beneficial to have them outside OR no specific variable for them. I.e. just assign a different value for health instead of 2 variables for health.

Date Started: November 2nd, 2018 Date Finished: November 2nd, 2018 Total Time: 1 hour