Open EvanGeissler opened 5 years ago
Date Started: Feb 4th, 2019
-Started the UI
Total Time so Far: 30 minutes
Added: -Functionality to flashlight perks -Can now see how many upgrades can be picked -UI finished -Must confirm to select a perk -Descriptions of upgrades now show and are now properly documented
Should have: -Remaining functionality for pistol, rifle, and health -Icons and/or names on hover
Total Time So Far: 6 Hours
Some Design Notes/Thoughts: -Making icons and names similar to what the upgrade is -Having fun icons/names -Having a final perk that is unlocked AFTER all others in that tree have been chosen (similar to wolfeinstien)
Added: -All buttons and upgrade additions work and have been tested
Need: -The perks actually benefit the player when selected (currently NOT doing anything other than saying the player has it) -Visual difference in pressing buttons/perks that have been chosen already
Should have: -Icons and/or names as described above
Total Time So Far: 10 Hours
Added: -Flashlight Perks work
Total Time So Far: 10.5 Hours
Added: -Rifle, Pistol, and Health perks all work -The above has also been tested
Should Have: -Same as above
Total Time So Far: 11.5 Hours
Added: -Icons for each perk. This was done using Marmoset Hexels 3 (Program I have had prior to this project)
Total Time So Far: 17 Hours
Need: -A menu to select/view perks -Pickups for upgrades/perks
Should: -Benefit player -Make sense -Be explained
Considerations: -Both artifacts and other specific collectables affect perks/upgrades -On the perk UI, consider having the description on a hover