Closed EvanGeissler closed 5 years ago
Although technically started with story notes, this will include collectables as a whole (as described above) and also the UI for the menu.
Added: -A Menu under the in game menu to view different collectibles
Date Started: December 26th, 2018 Total Time So Far: 30 minutes
Total Time So Far: 3 Hours
Not completely sure how to do the collectables themselves. I am thinking of having a boolean array for each type of collectables within the player character. Every time the user finds a specific collectable, that piece in the array turns to true. Whenever it becomes true, then the UI will display all that are try in that array.
Added: -When picking up a specific item, it now shows in the menu. IF the collectable is not found, it is currently set to a default "????" and will not do anything or change until that specific item is found.
Total Time So Far: 5 Hours
Just need to make some changes to the other UI for Artifacts and also Audio logs similar to story notes
UI is updated for all 3 different collectables. All arrays are set up properly. The only thing left to do with all of the collectables will be to add the specific details of them (Name, description, audio, static mesh) and they will all be finished. This collectables issue will be closed since there are specific issues for the 3 collectables and this is no longer needed.
Total Time: 8 Hours
Needs: -At least some unique collectibles -At least 1 collectible per sub objective -Must be visible (created object player can see)
Should: -Be fun/unique and related to the game (Crosses, dark energy, etc.)
Considerations: -Having different tiers of the same collectible (ex. story split into 3 items) -Collectibles that physically go together or are related