Things to Test:
-Attacking damage
-Attacking distance
-Animations flowing smoothly
-Radius of sight
-Radius of attack
-Player running out of sight
-Player running behind the AI
Will create a testing document (formal and most likely informal) for better testing breakdown. It is important to note that testing (mostly informal) is started when the AI is being created. I don't want to create an AI and leave certain things "not working" because it overlaps with the things to test.
Things to Test: -Attacking damage -Attacking distance -Animations flowing smoothly -Radius of sight -Radius of attack -Player running out of sight -Player running behind the AI
Will create a testing document (formal and most likely informal) for better testing breakdown. It is important to note that testing (mostly informal) is started when the AI is being created. I don't want to create an AI and leave certain things "not working" because it overlaps with the things to test.
Date Started: Feb 11, 2019