Closed NetDwarf closed 1 year ago
To clarify: "static" means world-static in contrast to "dynamic" player generated data. For example Quest
actually tracks the progression in scripted quests which is created by interaction of the player and is not static.
One pitfall to keep in mind are tables that mix these. I only know of Keep
that does this. We can maybe handle it like DBHouse
(just making it non-static).
Make DBIndoorItem, DBOutdoorItem, ItemUnique, Quest non-static Make KeepComponent, KeepHookPoint, SpellXCustomValues static Adjust config.example.yml accordingly Remove Quest.json (player content) Adjust stat columns type from int to smallint