Here the voxel modul is located. It's aiming for providing engine independent algorithms to produce valid surface data from 3 dimensional voxel data. Algorithms which manage the Voxel data in chunks is also found here. Specification should be located here too!
There must be industry standards used for following technical topics:
Voxels:
Processing algorithms:
Proposed industry standards:
Sitrep from 6th August, 2017
The issue is going to be discussed by the core team. Changes or proposals are being requested if necessary.
Moreover initial effort is already being made by @realvictorprm so that a Voxel standard is implemented in the next major release of glTF.
Thanks for listening. Cheers!
Sitrep-end