Open LordAbaddon88 opened 3 months ago
As this is a c++ project, you need to have visual studio with the required modules and runtimes set up to compile and run it - see Epic's documentation for setting up visual studio for Unreal. If you can't compile the project even with the required setup, you will be able to get a more complete error by attempting to compile it through visual studio.
Given this is not an Unreal 5.4 project, there may be some issues that arise in the cpp code between versions. Compiling through VS would also show those issues more clearly.
Remove IncludeOrderVersion from Fuse.Target.cs FuseEditor.Target.cs
and set DefaultBuildSettings to BuildSettingsVersion.V5
Anytime I try to open the project in the folder I get the following error. " fuse could not be compliled. try rebuilding from source manually.