EvelynSchwab / ComponentFuseMechanic

A component constraining system inspided by Zelda: TOTK
MIT License
155 stars 19 forks source link

Unable to open in unreal engine 5.4 #4

Open LordAbaddon88 opened 3 months ago

LordAbaddon88 commented 3 months ago

Anytime I try to open the project in the folder I get the following error. " fuse could not be compliled. try rebuilding from source manually.

EvelynSchwab commented 3 months ago

As this is a c++ project, you need to have visual studio with the required modules and runtimes set up to compile and run it - see Epic's documentation for setting up visual studio for Unreal. If you can't compile the project even with the required setup, you will be able to get a more complete error by attempting to compile it through visual studio.

Given this is not an Unreal 5.4 project, there may be some issues that arise in the cpp code between versions. Compiling through VS would also show those issues more clearly.

andrewpros commented 3 months ago

Remove IncludeOrderVersion from Fuse.Target.cs FuseEditor.Target.cs

and set DefaultBuildSettings to BuildSettingsVersion.V5