Created a generic sort array for some recent changes I was making.
Got sick of having to make C++ specific sort arrays or long winded Blueprints versions for certain structs.
As a bonus, I made it work for objects too.
Additional nodes include:
exposing the components prestream functions so you can force the textures to load.
converting overall screen position to the current viewport position
insert a child widget to a specified index in a panel widget
I've also included several older convenience nodes that may come in handy, such as FlushPressedKeys.
Created a generic sort array for some recent changes I was making. Got sick of having to make C++ specific sort arrays or long winded Blueprints versions for certain structs. As a bonus, I made it work for objects too.
Additional nodes include:
I've also included several older convenience nodes that may come in handy, such as FlushPressedKeys.