The Image Load from file plugin is loading the image synchronously, thus, the application pauses for few frames until the image is loaded.
I would be very glad if you change it to an asynchronous image loader with a finished loading condition to pass to the static object material.
Import file as Texture 2D inside unreal is already doing the same function....
Is there any setting or anything I have to do to load asynchronously ??
(I am a c# programmer, thus still I don't know c++ , but learning)
thx in advance....
Hi Rama, gr8 work.
The Image Load from file plugin is loading the image synchronously, thus, the application pauses for few frames until the image is loaded. I would be very glad if you change it to an asynchronous image loader with a finished loading condition to pass to the static object material.
Import file as Texture 2D inside unreal is already doing the same function.... Is there any setting or anything I have to do to load asynchronously ?? (I am a c# programmer, thus still I don't know c++ , but learning) thx in advance....
I hope you can this favor for us ! thx.