Closed XMinty77 closed 1 year ago
I am currently on vacation, when I have time I will review and merge
@Kalobi can you give it a try
@DemoJameson Now it's not even setting the position.
How did you test it?
Mouse.SetPosition is not called anymore, I only set MInput.Mouse.CurrentState because I don't want to change the user's mouse position when tas
I tested the Chinese New Year Collab map, right click can show the wheel, but it needs to move before click, left click is normal, I think this is a problem that New Year helper needs to solve.
ok, we can test with debug map, here is what I tested
unsafe
console load 2
1
console e
1
console load 1
1
console e
1
#Start
Mouse 0 20
1
Mouse 319 179
1
Mouse M 170 80
1
Mouse M 100 100
1
Mouse 100 100 10
1
Mouse L 120 100
1
Mouse L 120 110
1
Mouse R 120 110
1
I tested with Guneline.
ok, we can test with debug map, here is what I tested
This seems to be working, so it's probably a Guneline issue.
The added "Mouse" command takes x and y coordinates within a 320x180 input space and moves the mouse accordingly. To avoid desyncs, the command only runs on window sizes that are integer upscales of the game's original 320x180 size. Edit: Now supports clicking/holding left, middle and right mouse buttons.