this PR is dedicated for the dash tutorial cutscene at the end of the vanilla prologue
the visualization of the trigger area of said cutscene that vanilla code draws is a bit difficult to make sense of, and difficult to tell when the cutscene will start based on current position
the PR attempts to make said process easier by implementing a clearer visualization such that the cutscene triggers the frame after the bottom right pixel of the player hitbox (red) touches the drawn trigger area
this PR is dedicated for the dash tutorial cutscene at the end of the vanilla prologue the visualization of the trigger area of said cutscene that vanilla code draws is a bit difficult to make sense of, and difficult to tell when the cutscene will start based on current position the PR attempts to make said process easier by implementing a clearer visualization such that the cutscene triggers the frame after the bottom right pixel of the player hitbox (red) touches the drawn trigger area