as described in title, will be useful when people want something like {Player.Speed.Length():}
things like {Player.Hiccup():} make this feature a bit dangerous, so i ban it when EnforceLegal is on
besides, this PR adds support for IEnumerable<Component/Entity>
have roughly tested and no bug found
known issue1: the grammar is a bit casual, e.g. {Player.Speed.Length_(abcdefg_.GetTypeCode():} is same as {Player.Speed.Length().GetTypeCode():} (which returns single)
known issue2: methods like Player.SlipCheck(float addY = 0f) are considered as non-parameterless. But maybe we can just use those default parameters?
It would be nice if we can do everything in InfoCustom just like when using debug console mod
as described in title, will be useful when people want something like {Player.Speed.Length():} things like {Player.Hiccup():} make this feature a bit dangerous, so i ban it when EnforceLegal is on
besides, this PR adds support for IEnumerable<Component/Entity>
have roughly tested and no bug found
known issue1: the grammar is a bit casual, e.g. {Player.Speed.Length_(abcdefg_.GetTypeCode():} is same as {Player.Speed.Length().GetTypeCode():} (which returns single) known issue2: methods like Player.SlipCheck(float addY = 0f) are considered as non-parameterless. But maybe we can just use those default parameters?
It would be nice if we can do everything in InfoCustom just like when using debug console mod