Closed LozenChen closed 1 year ago
can you rename GetAssembly() to GetModName() you can determine if the type has the same assembly in Everest.modules and get the mod name also update the readme.md
updated a minor bug (not tested but should exist): for objects from Everest or some EverestModules automatically created by Everest (e.g. LuaModule), object.GetModName() will be "Celeste"
I think the get mod name feature fits better in the console info, so I moved it
wow i don't even know that feature exists, that's nice
{Player.toFrame():} will crashes the game as after identifying toFrame() as a helperMethod, memberNames become empty, and is never checked. Then calling memberNames.First() will crash the game
bugfix: memberNames empty exception feat: Add GetAssembly() helperMethod support Collider in FormatValue rewrite FormatValue to make it more extensible