Closed Knox6 closed 1 year ago
Issue was only present with hide freeze frames enabled: When not fast forwarding, skipBaseUpdate could be true on the first iteration of the loop. But if freeze frames needed to be hidden, then OrigGameUpdate would need to be called again.
Issue was only present with hide freeze frames enabled: When not fast forwarding, skipBaseUpdate could be true on the first iteration of the loop. But if freeze frames needed to be hidden, then OrigGameUpdate would need to be called again.