Closed LozenChen closed 2 months ago
wait i just realized that it's in some sense another kind of ActualCollideHitbox it's same as ActualCollideHitbox when we don't collide with solids in Player's update, but Solids carry/push us in their updates it's different if we collide with solids in Player's update
close this as it's already in tashelper
someone requested such a feature on discord, so i implemented it in TAS Helper not sure if should be merged into CelesteTAS (also too tired to open a PR), so i just submit this issue here
what this feature does: visualize how far you could go, if there were no walls
use cases: high speed corner boost, corner correction.....
possible issues: this relies on a il hook on Player.orig_Update, so there's risk that it makes tas desync if there's some mod incompatibility. Currently strawberry jam tases still sync