Brokemia.PixelRendered.Vineinator is rendered by its component PixelComponent, so we need to skip PixelComponent.Render to hide vines
PixelComponent.DebugRender shows in which chunks there are textures (chunks are shown as dark green squares). It is also redundant for TASers
In BrokemiaHelper, only Vineinator and RWLizard uses PixelComponent. I find that RWLizard actually does not have textures, and there's no Ahorn/Loenn scripts for it, so I assume RWLizard is actually abandoned.
In this case, hooking PixelComponent will only affect Vineinator (assume no other mods use PixelComponent), so that's what we want.
Before:
After:
Brokemia.PixelRendered.Vineinator
is rendered by its componentPixelComponent,
so we need to skipPixelComponent.Render
to hide vinesPixelComponent.DebugRender
shows in which chunks there are textures (chunks are shown as dark green squares). It is also redundant for TASersIn
BrokemiaHelper
, onlyVineinator
andRWLizard
usesPixelComponent
. I find thatRWLizard
actually does not have textures, and there's no Ahorn/Loenn scripts for it, so I assumeRWLizard
is actually abandoned. In this case, hookingPixelComponent
will only affectVineinator
(assume no other mods usePixelComponent
), so that's what we want.