[x] Inputs are sent when they shouldn't (need to do remote-debugging with ella since I couldnt reproduce this locally)
[x] Editor is sometimes only half the expected size
[x] Resizing sometimes hangs
[x] Replace old Studio only once download is finished
[x] Show warning if StudioCom is desynced (cause the download might fail)
[x] Allow manual downloads by checking the checksum of the Studio .zip (and keep it after installing to avoid reinstalls when just Celeste TAS changed)
[x] Start and stop folding region if comment isn't empty
[x] Fix in-Studio total frame count not accounting commands (Should probably pull from the game and then apply diffs instead of trying to calculate it locally? How did Studio v2 do this)
[x] Turn auto-room-indexing into a tri-state for accounting Read files (maingame requires this)
[x] Fix UI layout issues with the settings error dialog on WPF
[x] Fix some UI elements needing a resize before having the correct size
[x] Incrementally pull command data from CelesteTAS instead of duplicating it inside Studio
[x] Some file content is missing when using foldings
[x] Info HUD can fill entire editor (needs scrolling)
[x] Hide username in title bar
[x] Dont ask for discarding scratch file if it doesnt contain any non-neutral inputs
[x] Ignore blank lines when toggling input comments
[x] Open a text file explaining what happened with Studio v2 on first boot (probably only if Celeste Studio.toml exists since that indicates Studio was launched at least once)
[x] Popout buton is disappearing? (Should probably become a tri-state in the preferences)
[x] Custom failure message for Assert commands
[x] Update Read/Play commands if auto-indexing changes labels
Celeste Studio.toml
exists since that indicates Studio was launched at least once)Assert
commands