Renaming a room when the current session is in said room will crash with a NullReferenceException when loading the map.
Either the exception should be caught and a postcard displayed, or it should fallback to the starting room of the map.
Example error log with mod hooks trimmed:
Ver 1.4.0.0-xna [Everest: 3761-azure-491f9]
02/11/2023 16:22:11
System.NullReferenceException: Object reference not set to an instance of an object.
at DMD<Celeste.Level::LoadLevel>(Level this, IntroTypes playerIntro, Boolean isFromLoader)
at DMD<Celeste.LevelLoader::StartLevel>(LevelLoader this)
at Celeste.LevelLoader.Update() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/LevelLoader.cs:line 248
at DMD<Monocle.Engine::Update>(Engine this, GameTime gameTime)
at Celeste.Celeste.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 34
Renaming a room when the current session is in said room will crash with a
NullReferenceException
when loading the map.Either the exception should be caught and a postcard displayed, or it should fallback to the starting room of the map.
Example error log with mod hooks trimmed: