Closed AdoHTQ closed 1 year ago
Also applies to debug 3d camera movement and clear screen panning I believe
Yes, I think it should apply to clear screen panning. Debug 3d camera movement already had customizable keybinds in everest and they are what I used to determine the other ones.
@AdoHTQ any update on this? I'd like to use MountainAim
for looking around the map in CU2 lobby maps if possible. Making it customisable should absolutely be in Everest.
I created a PR with the fixed changes. No idea if it's going to be merged. You can compile my branch if you really need the modifications.
I also don't know if the CU2 lobby map uses the MountainAim controls but if it does then it should work with my changes.
I am planning on implementing this myself
Yes
Describe your request
The slight camera rotation on the mountain view is hard-coded to use the WASD key-binds as shown in the image above. This can get annoying if your menu key-binds contain WASD.
This could be fixed by setting these keys to be what you set your debug camera movement keys to in the mod settings key/controller config. An option could also be added to completely disable this movement as it feels unnecessary but this may be better suited for a separate mod.
Additional context
I'm going to develop a code-mod that adds the same functionality, but it should probably be added into base Everest as well.