Spinners aren't updated at all during screen transitions, so we should hide them when they are added if we want to hide them during transitions.
Water and waterfalls are updated (they are tagged with TransitionUpdate), so water doesn't cause any issue. Waterfalls spawn some particles before they get disabled, so we need to turn them off early as well.
Spinners aren't updated at all during screen transitions, so we should hide them when they are added if we want to hide them during transitions.
Water and waterfalls are updated (they are tagged with TransitionUpdate), so water doesn't cause any issue. Waterfalls spawn some particles before they get disabled, so we need to turn them off early as well.