The tricky part here is that the particles that appear when stomping a seeker don't get generated in a method that gets called during Seeker.Update()... but during Player.Update(). So, I used a hook to wrap the vanilla method that generates those particles instead.
The tricky part here is that the particles that appear when stomping a seeker don't get generated in a method that gets called during Seeker.Update()... but during Player.Update(). So, I used a hook to wrap the vanilla method that generates those particles instead.