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Adding an Android Profile to the Automotive Demo - Scene not been rendered to Android device #155

Open connorjarred opened 1 year ago

connorjarred commented 1 year ago

Hi,

I am using the Automotive Demo project The windows scene and controls are been rendered on the Windows Forms app and if I add a WinUI3 Project profile to the demo that renders as well.

I am using my Samsung Galaxy S10+, Android version 12 (API level 31) and my target OS in my Android settings in Visual Studio 2022 is set to this.

But if I add one or both of the Android Profiles (Xamarin and/or .Net6) and run either of them on my device the Evergine splash screen is shown for a few seconds and then after the app stops and Visual Studio stops running the debug session. No errors are displayed.

This is also the case with creating a simple new Windows project with an additional Android profile project.

What am I missing?

Maybe you could set a simple demo in your GitHub repo to show me what I need to do like adding missing functionality in the Android project so the app continues running.

I have no problems with other Android apps I develop outside Evergine and they all render fine on my device. Also a couple of 3D apps from the Google Play Store run just fine (I thought it might have something to do with Vulkan, but no I think)

I am stuck developing our Body (Health) app (which we discussed in our Teams meeting a couple of weeks ago) as I cannot get any further as this problem is seriously holding me back, so your help would be greatly appreciated.

Thanks, Connor Jarred

Trifido commented 1 year ago

Hi @connorjarred , first of all I apologize for the delay in responding. We have had a lot of work these months. The problem in this case is in the PostProcessingGraphRenderer component. This demo is oriented for WPF. If you want to make it work in Android the best option is to remove the postProcessingVolume entity from the scene. I hope this has helped you. Thank you very much for your feedback. Regards.