Closed JuandreG closed 1 year ago
Hello @JuandreG , A simple way could be to create a boundig (box, sphere, etc) to those models and perform a ray casting from the mouse. Keeping the first element that intercepts with the ray. Bounding info: https://docs.evergine.com/2023.3.1/api/Evergine.Mathematics.BoundingBox.html Ray info: https://docs.evergine.com/2023.3.1/api/Evergine.Mathematics.Ray.html
Hello.
How can I go about selecting a model in the scene at runtime? The scene contains multiple models and I'd like to be able to select and manipulate a model. a Service could be used to track which model is selected to ensure only 1 model can be manipulated at a time.
If someone could guide me in the right direction I would appreciate it a lot.
I want to be able to translate and rotate a model at runtime of the resulting UWP or WPF application.