I recently came across Evergine, and now evaluating it with a small demo I'm preparing. I am mainly interested in the low level API, and already built a Windows Forms Desktop application that uses only the dependencies Evergine.Common, Evergine.Mathematics and Evergine.Forms and Evergine.OpenGL, which does what I expect. Now I would like to add a Web solution to it. Looking at the Evergine project generator's web solution, it seems to require Evergine.Framework and Application, SceneManager etc. Do you have any pointers for me on how to add a minimal Webgl project (or React.js) to my Low level API demo? Is Evergine.Web package enough? Or do I have to use the high level constructs that come with Evergine.Framework? I will first try the latter using the project generator's boilerplate, but eventually I want to restrict myself to using only the low level API to keep things lightweight for my purposes.
Hi,
I recently came across Evergine, and now evaluating it with a small demo I'm preparing. I am mainly interested in the low level API, and already built a Windows Forms Desktop application that uses only the dependencies Evergine.Common, Evergine.Mathematics and Evergine.Forms and Evergine.OpenGL, which does what I expect. Now I would like to add a Web solution to it. Looking at the Evergine project generator's web solution, it seems to require Evergine.Framework and Application, SceneManager etc. Do you have any pointers for me on how to add a minimal Webgl project (or React.js) to my Low level API demo? Is Evergine.Web package enough? Or do I have to use the high level constructs that come with Evergine.Framework? I will first try the latter using the project generator's boilerplate, but eventually I want to restrict myself to using only the low level API to keep things lightweight for my purposes.