Open JohnMasen opened 3 years ago
Hi,
Yes, this feature is not available in WaveEngine 3.1 preview, we hope to port this in the incoming months.
The workaround is use scenes as simple prefabs, here you have and example of how to do this. https://github.com/WaveEngine/MixedRealityToolkit-WaveEngine/tree/master/WaveEngine.MRTK/Toolkit/Prefabs
Thanks for your feedback.
Hi, Thanks for your support. I think this should help.
I tried this solution, here's some bugs I found:
Hi @JohnMasen , FYI we are currently working on that and we have already some support for Prefabs in Evergine. We are working on a Prefabs editor that we will release in the next months.
That's Great! Thanks for your work.
@jcant0n I'm testing Evergine 2023.9.28.1837 to use in my lectures, and I'm able to create a prefab, and instanciate it, and then edit properties on instances - all in editor. However I'm not able to open the prefeb itself and edit it (as is shown here https://geeks.ms/waveengineteam/2016/05/24/prefab-system-in-wave-engine/ for WaveEngine) - clicking on .weprefab file in assets does nothing. Is this related to this issue? Or it should work?
@pavel-jezek This issue is not related to the problem you have. It is a feature request as the prefeb feature was not avaialbe then.
Hi guys, Thanks for your hard work, your project really helps me on my Hololens prototype. prefeb is a key feature from version 2.5 . seems this feature is missing in the latest editor, this makes I can't add dynamic object without hardcode every component property.