EvilInteractive / happy-engine

Automatically exported from code.google.com/p/happy-engine
GNU Lesser General Public License v3.0
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deferred lights should be in an octree #13

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
We should draw all the light in one or two draw calls. This will improve 
performance of the deferred renderer. 

Original issue reported on code.google.com by bastian.damman on 17 Jun 2012 at 4:38

GoogleCodeExporter commented 9 years ago
It will now be faster to keep the lights in an octree

Original comment by bastian.damman on 25 Aug 2012 at 4:46

GoogleCodeExporter commented 9 years ago
(low to medium priority)

Original comment by bastian.damman on 25 Aug 2012 at 4:47