The control manager at the moment isn't capable for multiple inputs/players.
Now the input for camera's is hardcoded to the active window
If there are multiple views in a window, all those camera's get the same input.
==> we need some concept of a Controller, this class can be created and gives
exclusive access to an input object (keyboard, gamepad, ...)
Original issue reported on code.google.com by bastian.damman on 25 Aug 2012 at 4:54
Original issue reported on code.google.com by
bastian.damman
on 25 Aug 2012 at 4:54