Closed IamFarCry4 closed 3 years ago
Hi, thanks for your feedback!
BannerAd is not implemented because the underlying Android SDK implements it as an Android View to be added in the Android layout, so we chose to skip this one for now. If you're interested in having this View so you can add it programmatically we can consider it for future releases. Or you can explain how you're expecting to use it so we can find a better solution.
Hi, I´m really interested of course. We´re porting games previously released on GooglePlay, and the idea is to keep the whole functionality, including the Ad system (banners, interstitials and rewardedAds)
@EtsaiDev Thanks, how do you embed banner ads from Google Play? Do you have an example?
I use Admob sdk for unity as a mediator. it´s just a couple of lines once ads system is initialized:
BannerView bannerView = new BannerView(admobBannerID, AdSize.SmartBanner, AdPosition.Bottom); this.bannerView.LoadAd(AdRequest.Builder().Build()); bannerView.Show();
I also would like to request for an update to support Banner please. Thank you!
+1 for banner ad
+1 for banner ad support
+1 for banner ad support
Same here, we would need banner support to keep the same functionality in our apps
+1 banner ad support would be great!
Any progress with this?
We are listening to your feedback and working on it :)
https://github.com/EvilMindDevs/hms-unity-plugin/pull/59 is this verified?
it verified, in the next version will be in the package.
Latest package is missing this feature. Probably worth repacking it.
Latest version has banner ads implemented.
i can see interstitial and rewardAd manager in there but i didnt see bannerAd manager. Does banner ad implementation doesnot require bannerAdManager? or is there is any way of implementing banner ads in game if yes how can we do that? hoping to see helpful information from you. Thank you