Open browntownington opened 2 years ago
This is more of a theoretical question, considering NTFS is supported, how difficult would it be to patch the kernel to support another filesystem like btrfs?
FYI, ntfs/exfat aren't supported through a kernel patch. Both are read from userspace within applications, and accessed with cobra through rawseciso when mounting games. If you want compression, I'd suggest using NTFS compression and/or sparse files (if you're building ISOs with IRD files). Or, you can always use any filesystem of your choice and stream your games through ps3netsrv (using either webMAN forks or MultiMan; Irisman relies on wMM for the feature and ManaGunZ has no support for it).
Patching the kernel to read other filesystems natively should be doable, according to bguerville over at PSX-Place (though, I can't find the specific post where he mentions it). Nobody's really looked into it, though.
I'm new to the PS3 scene. Looking at ways I can utilize storage and disk compression to hold more game backups than a standard disk.
This is more of a theoretical question, considering NTFS is supported, how difficult would it be to patch the kernel to support another filesystem like btrfs?