Closed allentiak closed 5 years ago
I don't compile the engine, that is actually done by the buildbot over at the engine repo here: https://github.com/spring/spring Would probably be a good idea to post this there.
Specifically I mostly only "support" ubuntu, simply because there are far too many *nix distros to keep track of and frankly, ubuntu is the easiest to deal with. That said, I'm pretty much at the mercy of the engine developers myself.
@allentiak, Debian already has springrts (and springlobby) packaged (which is using v. 1.62 of the boost libraries). You could just configure the game to use that engine version. It's even the latest version in testing (and I backported it for stretch myself, so that is also possible): https://packages.debian.org/search?keywords=spring
Hi, @nyov!
Thanks for the tip! I'll try it and let you know.
Best, Leandro
I installed spring on Debian (a simple apt install spring
).
When I execute ./welobby
on EvolutionRTS, the games lunches :-)
Closes #107
While (unsuccessfully) trying to run the game under Debian, I noticed there are modules requiring different libboost versions. For instance, whereas
libboost-filesystem
,libboost-thread
andlibboost-system
all use version 1.55.0,libboost-iostreams
uses version 1.46.1...Whereas I managed to install version 1.55.0 of the three library modules, there is no libboost version 1.46.1 in any Debian release: it jumps from 1.42 in release 6.0 (codename "squeeze") to version 1.49 in release 7.0 (codename "wheezy"). Unless I manually package the library, I simply cannot get it as a Debian package...
On the contrary, libboost version 1.55 is present in both the latest stable Debian release (codename "stretch", version 9.0) and a not-so old Ubuntu LTS release (14.04LTS, supported until 2019.04)...
Would you please consider unifying all your boost libraries on version 1.55?