Perfect Warrior requires too much investment (skill points) to be viable in early to mid game.
Currently requires one point in pyrokinetic, aerothurge, hydrosophist, geomancer to learn.
Does not give enough warfare/finesse/strength to be viable late-game.
Suggestions:
Make it polymorph-reliant only
Add more warfare
Possibly make the skill scale with level/warfare level
Perfect Warrior requires too much investment (skill points) to be viable in early to mid game. Currently requires one point in pyrokinetic, aerothurge, hydrosophist, geomancer to learn. Does not give enough warfare/finesse/strength to be viable late-game.
Suggestions: