This one is going to be a real pain to do. Unlike a normal scenario, you're looking at redoing 4 entirely separate maps when adding variation. However, with a scenario that has such massive replayability built into its core concept, I think its vital that map variations are added so that players can still experience new content on subsequent plays.
Having 4 separate maps does give us one massive advantage though. We can choose a variation on a per sub-map basis, and we can dynamically exclude variations involving expansion content not present. By doing the variations this way, while we only have a handful of per sub-map variations, they multiply together to create a much larger number of total map variants.
For adding new variations, here's what I'm thinking needs to happen:
Add at least 1 variation that only uses the base game. This way, players without expansions can still experience variation
If willing to put in the effort, a variation can be an entirely different location (excluding Governors Palace, which must specifically be a palace for lore). This has already been facilitated for in the base scenario by referring to each location by their district rather than a specific location. This means, for example, you could add a variation for the commercial district that is a museum instead of a dockside. If changing the physical location a new introduction will need to be created to explain the lore of going to that location.
Each variation needs to keep the specific gameplay element established for that district, as they are directly inspired from the dungeons in the source material. This means that the industrial district must always involve destroying a monsters hive, the residential district must always involve saving three hostages, and the commercial district must always involve retrieving an artifact from a specifically marked container. While we could theoretically spice things up by using variations to let all 3 locations contain one of three dungeon types randomly, I think its kinder for players to ensure that they get 3 unique experiences for their time commitment.
To be honest, after working on this scenario for the majority of my free time for approximately 3 months, I have absolutely no interest in undertaking this massive scope of work right now. Any kind Samaritans who wish to step in and contribute a variation, especially if it's a new location or uses an expansion I don't own (See issue #4), will receive my undying gratitude.
This one is going to be a real pain to do. Unlike a normal scenario, you're looking at redoing 4 entirely separate maps when adding variation. However, with a scenario that has such massive replayability built into its core concept, I think its vital that map variations are added so that players can still experience new content on subsequent plays.
Having 4 separate maps does give us one massive advantage though. We can choose a variation on a per sub-map basis, and we can dynamically exclude variations involving expansion content not present. By doing the variations this way, while we only have a handful of per sub-map variations, they multiply together to create a much larger number of total map variants.
For adding new variations, here's what I'm thinking needs to happen:
Add at least 1 variation that only uses the base game. This way, players without expansions can still experience variation
If willing to put in the effort, a variation can be an entirely different location (excluding Governors Palace, which must specifically be a palace for lore). This has already been facilitated for in the base scenario by referring to each location by their district rather than a specific location. This means, for example, you could add a variation for the commercial district that is a museum instead of a dockside. If changing the physical location a new introduction will need to be created to explain the lore of going to that location.
Each variation needs to keep the specific gameplay element established for that district, as they are directly inspired from the dungeons in the source material. This means that the industrial district must always involve destroying a monsters hive, the residential district must always involve saving three hostages, and the commercial district must always involve retrieving an artifact from a specifically marked container. While we could theoretically spice things up by using variations to let all 3 locations contain one of three dungeon types randomly, I think its kinder for players to ensure that they get 3 unique experiences for their time commitment.
To be honest, after working on this scenario for the majority of my free time for approximately 3 months, I have absolutely no interest in undertaking this massive scope of work right now. Any kind Samaritans who wish to step in and contribute a variation, especially if it's a new location or uses an expansion I don't own (See issue #4), will receive my undying gratitude.