Open EwenDC opened 5 years ago
Hello, is this project still alive? I see it's not on Valkyrie right now, any reason? I could translate it in Spanish, but first I would like to play it.
Hello, @EwenDC . Did you read my message?
Yes sorry life was quite busy so I never got a chance to reply. It's not on Valkyrie because I never submitted it. Due to the very dynamic nature of the scenario, I wanted to get it tested more thoroughly before releasing it for general consumption, but I only ended up getting like 2 play-tests. It took me like a solid month or two of free time around my full time job to make this scenario in the first place, so I got quite burned out from working on it and stopped.
I've tried to revisit it a few times but honestly Valkyrie's editor makes things take ten times longer to do than it should, so I haven't had the motivation to try and make some of the changes I want to. If I were to get back into Mansions of Madness in any serious way I'd probably look into contributing to Valkyrie itself to make it a more friendly experience to create for.
Yes sorry life was quite busy so I never got a chance to reply. It's not on Valkyrie because I never submitted it. Due to the very dynamic nature of the scenario, I wanted to get it tested more thoroughly before releasing it for general consumption, but I only ended up getting like 2 play-tests. It took me like a solid month or two of free time around my full time job to make this scenario in the first place, so I got quite burned out from working on it and stopped.
I've tried to revisit it a few times but honestly Valkyrie's editor makes things take ten times longer to do than it should, so I haven't had the motivation to try and make some of the changes I want to. If I were to get back into Mansions of Madness in any serious way I'd probably look into contributing to Valkyrie itself to make it a more friendly experience to create for.
Hello, @EwenDC I see your point, but if this helps somehow, I think you made a great scenario that it's a real pity to left it unpublished. One friend of mine (who is cretating a quite ambitious scenario and has programming skills) and I would make the playtesting you needed. I have some experience with the editor and the game itself since I have translated (and fully tested) over 50 scenarios so far. So, please, could you rethink it?
@EwenDC, does your last update mean you retake this project? Are you still interested on having some feedback from betatesters?
Hi @vidimus, Yes sorry I had another look at it and ended up catching the Mansions of Madness bug again 😀. I worked on it for a bit and pushed that update, but then life got really busy. I would definitely appreciate the play-testing, preferably after I get my next update out (hopefully in a day or two). I'll be adding a custom soundtrack and possibility of expansion content showing up (just items and monsters for now).
@EwenDC, great news! In that case, I will wait for the next update to play the scenario.
New update is out! The scenario is at a stage where I'm happy for a 1.0 release. I'll hang around for any required bugfixing or rebalancing but I won't add any more content for now to prevent burnout.
New update is out! The scenario is at a stage where I'm happy for a 1.0 release. I'll hang around for any required bugfixing or rebalancing but I won't add any more content for now to prevent burnout.
Hello, @EwenDC
I played yesterday your scenario. Great scenario! I have some feedback for you. Do you want to get it here? Or better in a private message (to avoid spoilers)?
I saw no glitches or bugs, luckily. From the technical part, the scenario works fine.
Hi @vidimus, feel free to DM me here or on Discord.
Hi @vidimus, feel free to DM me here or on Discord.
OK, I will contact you using Discord
@EwenDC, is there any new about this project?
@EwenDC, is the project still alive?
Hi @vidimus. Thank you for your passion on this project and apologies for the radio silence. Unfortunately my life has gotten quite busy entering 2022 and I didn't get the chance I thought I'd have to work on this over the Christmas/New Year period. I must admit to focusing on a different project in my spare time. I'm looking to leave my current job for various reasons, so I have been working on a project that I am passionate about, while also being a good (and much needed) portfolio piece for the kind of job I wish to move into.
I do apologise as I did say that I would only do some minor bug-fixing before considering this a 1.0 release, but your excellent feedback echoed sentiments I myself had about the shortcomings of the scenario. It's probably me being overly perfectionist but I really wished to address these before release, as they felt like changes that should happen now rather than post 1.0
Honestly writing this list did give me a bit of motivation to boot Valkyrie back up and work on the scenario, but I've used up my evening just writing this post.... If I get a free day on a weekend I might be able to knock out some or all of these changes, but sadly this coming weekend is already booked out for me, so we'll have to see if the following weekends are any better.
Hello, @EwenDC First, thanks a lot for such a extensive reply, with all your planned improvements for the scenario. They seem great to me, specially the ones about the ritual and the bad outcomes. I hope you find the time needed for this, but obviously, life come first. I will be more than pleased to help you play-testing the new version, and translating it into Spanish when the final version is ready.
Best regards.
Hello, @EwenDC . How are you? Any news about this project?
Cheers.
Hi @vidimus, thank you for your continued passion on this project. It had been both a great motivator and reminder for me to work on it. I finished work on my other project a few months ago, around the same time I started my new job. Which means now I have had time to look at this.
I have managed to implement all of the changes I wanted to make. I considered doing another round of play-testing, but at this point I think it's far better for me to just release it and stop holding up your translation. As of this moment v1.0 is officially out, and I have submitted a request to get it added to the official scenario roster.
Hi @vidimus, thank you for your continued passion on this project. It had been both a great motivator and reminder for me to work on it. I finished work on my other project a few months ago, around the same time I started my new job. Which means now I have had time to look at this.
I have managed to implement all of the changes I wanted to make. I considered doing another round of play-testing, but at this point I think it's far better for me to just release it and stop holding up your translation. As of this moment v1.0 is officially out, and I have submitted a request to get it added to the official scenario roster.
Hello, @EwenDC
You are welcome! Glad to finally see this project ended. I will wait until you get some feedback, in case you need to improve, change or add anything to the scenario.
Hello, @EwenDC I'm retaking the translation of this scenario into Spanish. It might take me two weeks, more or less, to finish the work. Are you available to update your scenario and add the Spanish version?
Hello, @EwenDC
Here is the file with the Spanish translation. Could you please add it to your scenario?
I am unfortunately only a native speaker of English. Anybody who wishes to may step in and provide a translation for their language of choice.
For the prologue and all of the other cutscenes you may notice the chaotic formatting of the text. This was an attempt by me to re-create left aligned text so that the style of the original app could be replicated. When translating you're going to have to use the editor to add newlines and spaces to manually create the appearance of top-left aligned text. Hopefully a feature could be added to Valkyrie in the near future to eliminate the need to do this, but for now it is necessary to keep consistency between the translated version and the original version.