Closed itsdinkd closed 2 years ago
This is not a bug. Up on breaking the grass, each seed is rolled for at the percent chance you have set for it. In your case there is a 20% chance for every single seed in that list to drop.
Lower ur drop percentage for every drop. A nice math formula to determine a balanced drop rate is the percent chance you want to grass to drop a seed and dive it by the number of seed you have added to the config. Then use this number for each seed in the list.
Wanted chance to revive a drop / number of seeds in list
Example can be set to a low value like:
{
"item": "occultism:datura_seeds",
"chance": 0.025
}
So if you want to have a 20% chance to on average receive a drop and lets say you have 40 seeds in your list.
20 / 40 = 0.5
now set the chance for 0.5 for every drop in ur list.
Ah okay. I was originally going to do that formula but then I saw on your examples you went past 100% on total combined chance so I figured it did something different. Makes sense now though, thanks
On Mon, Jan 17, 2022, 11:03 AM Eivind Norling @.***> wrote:
Closed #11 https://github.com/EwyBoy/SeedDrop/issues/11.
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it never drops just one seed. it will drop a bundle of seeds.
here is my config