Open SrLicht opened 1 month ago
Iirc this is a game thing or idk. Lockers are spawning when room with them is opened first time. You can check it with noclip. Anyway I'll try to find time to investigate this issue
[24-10-2024 18:56] [WARN] [Exiled.Events] Scp018PedestalStructure Variant(Clone)
Scp207PedestalStructure Variant(Clone)
Scp244PedestalStructure Variant(Clone)
Scp268PedestalStructure Variant(Clone)
LargeGunLockerStructure(Clone)
RifleRackStructure(Clone)
MiscLocker(Clone)
MiscLocker(Clone)
RegularMedkitStructure(Clone)
RegularMedkitStructure(Clone)
AdrenalineMedkitStructure(Clone)
Scp500PedestalStructure Variant(Clone)
Scp1853PedestalStructure Variant(Clone)
Scp2176PedestalStructure Variant(Clone)
Scp1576PedestalStructure Variant(Clone)
AdrenalineMedkitStructure(Clone)
MiscLocker(Clone)
MiscLocker(Clone)
MiscLocker(Clone)
Scp207PedestalStructure Variant(Clone)
AdrenalineMedkitStructure(Clone)
MiscLocker(Clone)
AdrenalineMedkitStructure(Clone) - Locker::List
[24-10-2024 18:56] [WARN] [Exiled.Events] 31 - Object.FindObjectsOfType<Locker>().Lenght
List seems to be not really but correct. Is this that you meant?
[24-10-2024 18:56] [WARN] [Exiled.Events] Scp018PedestalStructure Variant(Clone) Scp207PedestalStructure Variant(Clone) Scp244PedestalStructure Variant(Clone) Scp268PedestalStructure Variant(Clone) LargeGunLockerStructure(Clone) RifleRackStructure(Clone) MiscLocker(Clone) MiscLocker(Clone) RegularMedkitStructure(Clone) RegularMedkitStructure(Clone) AdrenalineMedkitStructure(Clone) Scp500PedestalStructure Variant(Clone) Scp1853PedestalStructure Variant(Clone) Scp2176PedestalStructure Variant(Clone) Scp1576PedestalStructure Variant(Clone) AdrenalineMedkitStructure(Clone) MiscLocker(Clone) MiscLocker(Clone) MiscLocker(Clone) Scp207PedestalStructure Variant(Clone) AdrenalineMedkitStructure(Clone) MiscLocker(Clone) AdrenalineMedkitStructure(Clone) - Locker::List [24-10-2024 18:56] [WARN] [Exiled.Events] 31 - Object.FindObjectsOfType<Locker>().Lenght
List seems to be not really but correct. Is this that you meant?
https://github.com/ExMod-Team/EXILED/pull/110#issuecomment-2423580329
Idk really. What is the exact problem with lockers on WaitingForPlayers event? Seems that list is pretty big
Describe the bug A clear and concise description of what the bug is.
To Reproduce Steps to reproduce the behavior:
Expected behavior All the lockers generated in OnMapGenerated should be ready when OnWaitingForPlayers is called, since it is an event that occurs after
Server logs N/A
EXILED Version ("latest" is not a version): 8.12.2
Results of
pluginmanager show
command in console: