Closed NotZer0Two closed 2 months ago
I think you can use NetworkServer.Unspawn and NetworkServer.Spawn for cases when you need to move object for all players. And isn't it a duplicate from your previous pr? (code is similar as I can see)
I think you can use NetworkServer.Unspawn and NetworkServer.Spawn for cases when you need to move object for all players. And isn't it a duplicate from your previous pr? (code is similar as I can see)
yes it is, in future i will probably do one method for everything but currently i want to them seperated when the update will be released i will do it
And is there any difference between this pr and #48?
And is there any difference between this pr and #48?
Yes localscale its the only differents
There is local position. Seems that you haven't edited it
Im stupid and forgot to change the name
I'm about that you're still setting localPosition
in method
pls fix build errors
Description
Describe the changes Let's you scale down or up everything that has an NetworkIdentity
What is the current behavior? (You can also link to an open issue here)
What is the new behavior? (if this is a feature change)
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
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