ExOK / Celeste64

A game made by the Celeste developers in a week(ish, closer to 2)
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Don't _fully_ freeze the timer while in the ending area #38

Closed coolreader18 closed 5 months ago

coolreader18 commented 5 months ago

This is my attempt at fixing this possible issue - using the in-game timer for some types of speedruns might not be reliable at the moment, since if you get too close to the ending area the timer will freeze completely. This changes that so that the timer freezes while you're in the ending area, but if you leave it the timer will jump forward to the actual total time you've spent.

NoelFB commented 5 months ago

For the time being I'm not going to make changes to the timer - but I think if we were to change it, this is my favorite solution. If stuff down the road changes I'll re-open this. I appreciate you testing this out!