Celeste 64 currently uses texture names to index textures for meshes. However, texture names can be null when exported from certain editors, such as Blockbench. This change indexes textures using MemoryImage, preventing a crash when the texture name is null.
Celeste 64 currently uses texture names to index textures for meshes. However, texture names can be null when exported from certain editors, such as Blockbench. This change indexes textures using MemoryImage, preventing a crash when the texture name is null.