ExOK / Celeste64

A game made by the Celeste developers in a week(ish, closer to 2)
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Black screen on boot on ARM64 MacOS #69

Closed j0lol closed 4 months ago

j0lol commented 4 months ago
X64 Logs

``` % ./Celeste64-v1-2/Celeste64 Celeste 64 v.1.1.1 Foster: v0.1.18 Platform: Darwin 23.3.0 Darwin Kernel Version 23.3.0: Wed Dec 20 21:30:27 PST 2023; root:xnu-10002.81.5~7/RELEASE_ARM64_T8103 (Arm64) Framework: .NET 8.0.1 SDL: v2.30.0 OpenGL: v4.1 Metal - 88, Apple M1 FMOD Bindings: v20218 FMOD: v20218 WARNING: Output of vertex shader 'v_col' not read by fragment shader WARNING: Output of vertex shader 'v_type' not read by fragment shader WARNING: Output of vertex shader 'v_color' not read by fragment shader Loaded Assets in 1324ms ```

ARM64 Logs

``` % ./Celeste64-v1/Celeste64 Celeste 64 v.1.1.1 Foster: v0.1.18 Platform: Darwin 23.3.0 Darwin Kernel Version 23.3.0: Wed Dec 20 21:30:27 PST 2023; root:xnu-10002.81.5~7/RELEASE_ARM64_T8103 (Arm64) Framework: .NET 8.0.1 SDL: v2.30.0 OpenGL: v4.1 Metal - 88, Apple M1 FMOD Bindings: v20218 FMOD: v20218 WARNING: Output of vertex shader 'v_col' not read by fragment shader WARNING: Output of vertex shader 'v_type' not read by fragment shader WARNING: Output of vertex shader 'v_color' not read by fragment shader Loaded Assets in 748ms ```

NoelFB commented 4 months ago

Merging this into https://github.com/ExOK/Celeste64/issues/70 as it happens on Linux and MacOS