Open DarkD opened 3 years ago
Why would cars be transparent to begin with?
Ah, I've found the problem on my end. That was combination of reflective bump mapping in reshade and NFSU2HDReflections script. When it's only one of them all fine, when both - looks wrong. When I used that fixed exe it just turned both widescreen and hdreflections so it "kinda" fixed situation. now to think I went all the way to hex comparison for that... Well, now it's interesting for which case was that fix originally, that may remain mystery forever :D
for me it happened when i set Maximum = 5, because default 3. When game add more cars some bug happened. OpponentControllers
Out of nostalgia wanted to play Underground 2 and encountered the problem - cars are transparent. And I found the fix, actually, there's an exe, that fixes that problem. But well, it creates another problem - widescreen fix stops working and I'm not sure extra options are working correctly with it. So my question here is - can you somehow add that fix as an option in ExOpts? I've checked in hex editor, and here's all the difference in exes: -original- 001BF62F - 80 001BF630 - 02 001BF635 - E0 001BF636 - 01 -fix- 001BF62F - 00 001BF630 - 05 001BF635 - D0 001BF636 - 02 Yeah, that's all, no other differences in files. Hope it could be done and wasn't written in vain... Really want to play game in all it's glory, heheh