Open notramo opened 1 year ago
We have some internal documentation for this that we can consider open sourcing, cc @fortenforge. For now, we have a few different open sourced implementations of the API that hopefully can serve as examples.
First party:
Community:
@pqn Why is the server executable required? Does it access other files in the project, or provide other statistics? Or it would be possible to write a plugin for Kakoune which would talk directly to the Codeium server API, without running a local process?
We have some internal documentation for this that we can consider open sourcing,
@pqn if it's not something that would give the competition an advantage, then it's definitely worth open sourcing. It would open endless possibilities. For example, I want to create a Codeium plugin for my favourite editor (Kakoune).
@pqn Why is the server executable required? Does it access other files in the project, or provide other statistics? Or it would be possible to write a plugin for Kakoune which would talk directly to the Codeium server API, without running a local process?
Yes, it access other files and maintains state among other things.
@pqn if it's not something that would give the competition an advantage, then it's definitely worth open sourcing. It would open endless possibilities. For example, I want to create a Codeium plugin for my favourite editor (Kakoune).
It's just a matter of prioritization right now, I believe we intend to do this at some point.
+1 for this. I would love to see Codeium for Pulsar.
Is it possible to provide API documentation that would make possible to develop community-supported plugins for less-popular editors?