Required mods missing from load order:
AI Overhaul.esp
The mod is confirmed in the load order and the registry is pointing to the correct Skyrim directory. Wondering if the combination of light and regular plugin files is too much? Updating to the latest AI Overhaul had no effect.
Synthesis error log shows:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Mutagen.Bethesda.Plugins.ModKey.TryFromName(ReadOnlySpan1 str, ModType type, ModKey& modKey, String& errorReason) at Mutagen.Bethesda.Plugins.ModKey.TryFromNameAndExtension(ReadOnlySpan1 str, ModKey& modKey, String& errorReason)
at Mutagen.Bethesda.Plugins.Order.ModListing.TryFromString(ReadOnlySpan1 str, Boolean enabledMarkerProcessing, ModListing& listing) at Mutagen.Bethesda.Plugins.Order.ModListing.FromString(ReadOnlySpan1 str, Boolean enabledMarkerProcessing)
at Mutagen.Bethesda.Plugins.Order.DI.PluginListingsParser.Parse(Stream stream)+MoveNext()
at System.Collections.Generic.List1..ctor(IEnumerable1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable1 source) at Mutagen.Bethesda.Plugins.Order.DI.PluginRawListingsReader.Read(FilePath pluginPath) at Mutagen.Bethesda.Plugins.Order.DI.EnabledPluginListingsProvider.Get() at Mutagen.Bethesda.Plugins.Order.DI.PluginListingsProvider.Get() at Mutagen.Bethesda.Plugins.Order.DI.LoadOrderListingsProvider.Get() at Mutagen.Bethesda.Plugins.Order.DI.LiveLoadOrderProvider.<>c__DisplayClass13_1.<Get>b__3(Unit _) at System.Reactive.Linq.ObservableImpl.Do1.OnNext..OnNext(TSource value) in //Rx.NET/Source/src/System.Reactive/Linq/Observable/Do.cs:line 38
Synthesis error shows:
The mod is confirmed in the load order and the registry is pointing to the correct Skyrim directory. Wondering if the combination of light and regular plugin files is too much? Updating to the latest AI Overhaul had no effect.
Synthesis error log shows: