Closed Donkie closed 3 years ago
Have the sphere timer start with roughly "time = distance of the player that is furthest away / sprint velocity". This way, if everyone is already close to the sphere, they wont have to wait like 2 minutes for nothing, making the rounds quicker.
Have the sphere timer start with roughly "time = distance of the player that is furthest away / sprint velocity". This way, if everyone is already close to the sphere, they wont have to wait like 2 minutes for nothing, making the rounds quicker.