I am using this plugin for logging, playercount and remote commands. I also started using the plugin to sync roles with Discord. I added all the roles we have in SCP and Discord with the di add rol (id of role in discord) (name of role in SCP) command
I then added users with the di add user command. This works fine, I don't even have to restart the server, but the next time this user joins the server (or the round restarts) the new role is granted.
Problem is, when I either remove the role in Discord, or run the di remvee user command, it won't remove their status in SCP, I have to restart the server for the changes to take effect.
I tried to avoid that part by using this plugin. Is there something I'm doing wrong?
Worth mentioning:
I tried running the di reload command, but even though it says "[3:38:30 PM] Bot configs reload request sent successfully. Language reloaded successfully! Bot synced roles reload request sent successfully." It didn't actually change anything
If I check the synced_roles.yml file, the changes are visible, but not reflected in the game. The user still has their special badge and their permissions to use RA.
I am using this plugin for logging, playercount and remote commands. I also started using the plugin to sync roles with Discord. I added all the roles we have in SCP and Discord with the
di add rol (id of role in discord) (name of role in SCP)
commandI then added users with the
di add user
command. This works fine, I don't even have to restart the server, but the next time this user joins the server (or the round restarts) the new role is granted.Problem is, when I either remove the role in Discord, or run the
di remvee user
command, it won't remove their status in SCP, I have to restart the server for the changes to take effect.I tried to avoid that part by using this plugin. Is there something I'm doing wrong?
Worth mentioning: I tried running the
di reload
command, but even though it says "[3:38:30 PM] Bot configs reload request sent successfully. Language reloaded successfully! Bot synced roles reload request sent successfully." It didn't actually change anythingIf I check the synced_roles.yml file, the changes are visible, but not reflected in the game. The user still has their special badge and their permissions to use RA.