A high-level plugin framework for SCP: Secret Laboratory servers. It offers an event system for developers to hook in order to manipulate or change game code, or implement their own functions.
Describe the bug
Code: .Role.Set(newRole, reason)
The code will work, and I will be set as the correct role. However, I still see the character model of the SCP. I haven't tested with player classes, only with SCPs, but I assume the same would happen.
This didn't just happen to me, happened to other people who I was testing the plugin with
To Reproduce
Steps to reproduce the behavior:
use Role.Set() in code
Spawn via command or however you setup to execute your code
See the problem
Expected behavior
No Character Model
Server logs
none
EXILED Version ("latest" is not a version):
6.0.0-beta.21
Results of show plugins command in console:
Total number of plugins: 9
Enabled plugins: 9
Disabled plugins: 0
6.0.0-beta.21
Describe the bug Code: .Role.Set(newRole, reason) The code will work, and I will be set as the correct role. However, I still see the character model of the SCP. I haven't tested with player classes, only with SCPs, but I assume the same would happen. This didn't just happen to me, happened to other people who I was testing the plugin with
To Reproduce Steps to reproduce the behavior:
Expected behavior No Character Model
Server logs none
EXILED Version ("latest" is not a version): 6.0.0-beta.21
Results of
show plugins
command in console: Total number of plugins: 9 Enabled plugins: 9 Disabled plugins: 0Additional context SCP-173: https://www.youtube.com/watch?v=F4WBIC8x3Tw SCP-049: https://www.youtube.com/watch?v=PwG-XvHq76E