Open someuser32 opened 1 year ago
I haven't updated the cheat yet, IllusionESP freaking out is a sign of Netvars.h being outdated, I'll push an update
Either way thanks for reporting and trying to fix things, it's rare to see
Either way thanks for reporting and trying to fix things, it's rare to see
yes it is, that's why I archived all my dota projects. Got tired of being the only one doing something. but your project gave me some hope in this community
Either way thanks for reporting and trying to fix things, it's rare to see
yes it is, that's why I archived all my dota projects. Got tired of being the only one doing something. but your project gave me some hope in this community
Wait, you're that guy from UC with the VBE overlay! It's an honor :)
Funnily enough, I'm planning to depart from dota's cheat scene as well, too much of a swamp with people guarding their secrets(plus, I haven't got much to do, no breakthroughs at all). Going to do gamedev, I think. At least until CS2 comes out
Wait, you're that guy from UC with the VBE overlay! It's an honor :)
Funnily enough, I'm planning to depart from dota's cheat scene as well, too much of a swamp with people guarding their secrets(plus, I haven't got much to do, no breakthroughs at all). Going to do gamedev, I think. At least until CS2 comes out
nice I do a lot of gamedev too it's fun pm me on discord if you wanna work on something together https://discord.com/invite/2YDnqpbcKM
Пытаюсь скомпилировать но выдает кучу ошибок, может кто нибудь скинуть уже скомпилированный софт?
Пытаюсь скомпилировать но выдает кучу ошибок, может кто нибудь скинуть уже скомпилированный софт?
pass: 1 dw
I have updated my signatures.json with the latest D2CUpdater but IllusionESP still triggers on any hero on the map.
After some commit, particle maphack and tptracker suddenly stopped displaying hero icons on the minimap. I think it might be because LoadTextureNamed is not called at least once for every hero (I have no C++ programming experience, so I might be wrong) so I just pasted the code below at line 98-102 in TPTracker.cpp and it shows up again. So maybe this is also needed for ParticleMaphack.cpp in the GetHeroIcon function?